Objects don't move when shot

Hi everyone,

I am quite a new user of UE4 and I need help with object collision.

I would like my FPS to shoot towards an object, and then the shot object to be “thrown away” by the force of the bullet. I have tried to set the mesh “movable”, “apply physics” and “simulation creates hit events”, but nothing changes.

What can I do to achieve this kind of movement?


This probably has something to do with the character, not the objects. Check out the First Person template; it has a good example of character and Blueprint setup.

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