The editor crashed and I restarted it, after which when the editor got done loading my entire level was invisible apart from the Skybox. The only way to make objects visible again is by selecting them. But when I deselect them they will just go invisible again. Furthermore, gizmos are always facing the Z+ (positive Z) axis. Objects are also rendering in the order they appear in the World Outliner, when they are selected of course otherwise they’re invisible. Dragging in new objects doesn’t work, they’re also invisible and render incorrectly. I’ve tried restarting the editor multiple times.
Another oddity, the objects aren’t invisible in Unlit mode, but still render in the World Outliner order. It also doesn’t matter how the editor crashes, it has happened twice now (in 2 different projects) the first time after trying to undo something, the second time after attempting to add a mesh from the free Mixamo characters to the level (the Vampire), though I think it would have happened with any mesh.
I would upload the images directly to this question, but that doesn’t seem to be working properly either…
The issue seemed to have resorted itself, to answer your question if the gizmo issue happened in a new project as well, it didn’t. Even the invisible bug was localized to the projects wherein the editor had crashed.
Since this doesn’t really seem to be something that is reproducible really would you mind sharing the project and I can go from there to see if there is anything that may resolve the issue or at least see why this may be happening? If you’re willing to share and it’s a larger project can you strip out anything that is not needed to see the issue and post a link here or send me one privately via the forums?