There is no need to copy over functions or parameters to your new character blueprint, you simply add/remove the Objective Waypoint System component to your custom character. Inside your character blueprint assign your target actor to a function called **FindPathToActor **in Objective Waypoint System Component. If your target is not an actor but a location use **FindPathToLocation **in the Objective Waypoint System component. The marketplace package comes with a full example project, please feel free to check it out.