1upsmitty
(1upsmitty)
April 24, 2024, 1:55pm
1
Reference ID
8a518887-4291-7af7-28db-83a94a79ecff
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Devices
Summary
When you create a objective device and add a beacon to it the objects become invalid without the beacons they are valid objects.
Steps to Reproduce
Place a Objective Device and add a beacon to it and try to launch a session or validate objects.
Expected Result
Console errors saying you have invalid objects.
Observed Result
Platform(s)
windows
BAUS
(BAÜS)
May 14, 2024, 4:16am
2
bumping because i have the same issue
Afflictor
(Afflictor)
June 11, 2024, 11:14am
3
I get the same thing here except that they are valid as long as I never select the old ones in my map. I can build and they are valid and the game runs but if I select any of them in the outliner and try to build, they become invalid.
1 Like
Couri_g
(Couri_g)
June 19, 2024, 6:16pm
4
Also experiencing this issue! The default device with no beacon works fine but as soon as it is added validation will fail.
PersistentLevel.Device_Objective_V2_C_UAID_004217F5C26ACC0002_1790866415) Illegal reference: /Game/Athena/Effects/Particles/Creative/Props/Beacons/P_Creative_Chevron_Flare
FORT-766659 incident has been created. Status is ‘Unconfirmed’.
Red Objective (/BedWars/BedWars.BedWars:PersistentLevel.Device_Objective_V2_C_UAID_00FF3B74465AA30902_2024287788) Illegal reference: /Game/Athena/Effects/Particles/Creative/Props/Beacons/P_Creative_Chevron_Flare .
Experiencing the same issue. Haven’t yet figured out a workaround.
Workaround: spawn in a new objective device and DONT touch the beacon settings.
1 Like