Hi Guys! I have a doubt that, however simple it may seem I can not solve. I’ll try to explain:
I have a HUD that is an objective counter
What I would do is add 1 every time I complete a goal.
So I I linked a function to the text “0” of my HUD.
Below is the blueprint of goals that, in theory, keep the same base, only changing actors and cinematics.
The question is: How do I add 1 to the value of my HUD so I complete the goal? And again, as I do this in a way not linear because it does not have an order of goals. That is, I can do the objectives in the order I want because the important thing is to complete the 10.
Thank you!