I’m Trying To Check If All Enemies (AI) Have Been Killed Using An Actor Blueprint That Checks Every Tick If All Enemies In The AI Array Have The Variable [Dead] Checked.
That’s not going to work, as you’re testing on the last ‘dead’ bool with the IF branch.
If you want to do it this way, you have to assume they are all dead, and then through to look for any that are alive. If you only find one alive, they’re not all dead