I’m trying to have components do a specific action where they are out in space and have simulated physics applied to them. You can then pick them up, rotate them around and put them back down. Then when a certain key is pressed, I’m trying to have them teleport to a set location and have the simulated physics turn off. And then the user can go back over and grab the item and when he lets go, it drops to the ground. Is this possible?
I have it currently where it can be grabbed and when the correct button is pressed, it teleports to the desired location, but physics then takes over and drops it to the ground. Any help is appreciated!