So. I was just thinking, to what degree do people work with world blueprint vs object blueprint when it comes to object interaction.
The main thing I am thinking about is that all logic set up in a level really need to be level unique since you can’t migrate it.
I can imagine the way light turn on/off blink etc when you press a button, that an elevator breaks down during use.
But more generic thing, like a button being pressable should be a button blueprint, a door a door blueprint, while the actuall exposed signals could be hooked up trough the level blueprint.
So the level is essentially a way to hook the objects together, not to state functionality.
Am I thinking right, otherwise you will end up redoing basic logic as soon as there is a level change.
Right/Wrong/Crazy?