Hey there.
So, I have a game, where I need to spawn Rubics Cube in an array of objects like 333. All smaller cubes are not connected.
Then, I want to them to relistycally rotate (like the real Rubuc’s Cube) via Blueprints - so, when I rotate one side, all 9 (3*3 small cubes) will rotate like in the real world.
I understand that my question does sound lame, but I need them to actually use one rotation point (pivot point).
Also, do I need to spawn such objects in a specific way, or shall I create new Pawn that works like described and manages such behaviour?
So, any ideas? I’d be really grateful!