Object sliding down a ramp with physics - issues

I am trying to make an object slide down a curved ramp using physics. I’m somewhat new to Unreal but have been getting the hang of blueprints, sequencer, etc (I work only in animations, not games). When I try to create the physics asset for the ramp, the best bodies I can get are nowhere near good enough for what I need. Am I going about this the wrong way? How can I have it slide down a smooth slope?




Thanks!

Look up and make custom collision UCX hulls.

Is there a way to do that that will be smooth enough? I need to have an object slide down this ramp with gravity. If its not smoothly curved this won’t work

You definitely can, it just requires work.