Object shift while playing

I use Datasmith to import an animated car from 3ds max.
When I play it in unreal, the car moves to a different location


When I check the sequencer, this cars will also move to another place

How do I keep the car in the same position?

hard to say what is going on. maybe the animation has keyframes that move the car to different xyz values.

in the sequencer check which of the track is the top level. see if it has keyframes added