So I have created 3 modular architectural pieces all of which are 900 cm x 900 cm and 420 cm tall. I have centered all the objects in 3ds max and set up the pivot to be centered. I have converted everything to a mesh and unwrapped my assets. I export and import all 3 models as FBX, that works perfectly fine. Now I face my issues;
- I drag all 3 of my models to the scene and the scale of the objects are about 3x smaller than they should be, although they are properly scaled in 3ds max.
- I center all my objects to 0,0,0, I have 10 units snapping on (I simply have the default UE4 UI setup), when I slide one model to line up (end to end) with another object, they either over lap by 1 unit, or have a gap of 1 unit.
When all of my models are divisible by 10, why do I have this gap? It’s VERY hard to perfectly line up all of my models (doors, hallways, stairs etc) when everything is slightly off. I’ve modeled everything perfectly and using whole numbers divisible by 10. So snapping set to 10 should work! What am I missing?