I have this Diner Asset pack with these fans on the walls that rotate in play move from a Blueprint that came with the pack. I’m trying to make a movie in Sequencer and I figured it would be really neat for these fans to be rotating in the background during the Sequence, but they seem to only rotate in Play mode and stay stationary in Sequencer. I’m not sure what the best practice would be to get them spinning in the Sequence. I’m not sure if there is a node to get Blueprints to run in sequencer or if it would be better to Animate the fans from scratch and run it that way. Any suggestions?
Digging in further, the Blueprint uses the RotatingMovement component to achieve this affect. I’m able to pull up the RotatingMovement component in Sequencer, but nothing seems to get it going when the Sequence is ran. Auto Activate, Trigger, etc., I can’t seem to get the fan blades rotating in Sequencer the way they do in Play mode.
Further experimentation shows I can hit Play (which runs RotatingMovement) then F8 out to hit play on the Sequence, which runs the Sequence and the rotation at the same time. This does not solve my issue though, since Sequences can’t be recorded in PIE mode.
I feel like this should be a really simple thing to answer. Its blowing my mind that I’m not finding a direct way to rotate an object in sequencer.
Here is a video for more specifics: Fan Rotation Example - YouTube
Thank you for the video UphillGames. I really appreciate you making that. Unfortunately setting keyframes for the transform will not be sufficient for what I’m trying to accomplish. You can see it in your video too, but transform rotation keyframes does not have that uninterrupted circular motion of a perpetually rotating fan.
Here is a video for more specifics: Fan Rotation Example - YouTube
I made a video on YouTube just for you. I hope you found it as fun and as helpful as I attempted to make it: YouTube Video
I see where I went wrong. This should fix your problems. Here is a video showcasing my mistake: YouTube Video It will also teach you how to fix your problem.
There is also a way to loop it. Using the playback options in the level sequencer.
Whoa! Key Interpolation is incredibly useful! I’m surprised I’ve not heard of that function before. This answer works for what I’m trying to do. I’m still confused why I can’t get the RotatingMovement Component to work in a Blueprint if Animation Blueprints work in Sequencer, but setting the right key interpolation will get me the effect I need.
Don’t worry about it. I’m always going to be asking questions about more complex and better ways of doing things. I think that is the nature of what we are doing. I want to be very clear that I appreciate your patience with me and your expertise. Thank you.
Wouldn’t this loops the entire sequence? That’s a neat trick, but I’m doing the 11 second club cinematic challenge. I won’t have time to loop again.
That is good. I am sorry I could not help with the blueprint I was trying to get the main problem. I knew you had a film and I knew I had a solution. I am sorry I could not get that portion. I was just trying to get the main problem fixed. I hope you have a good day and enjoy it. I also am trying to learn blueprints so I do not know all of the blueprints just yet. Sorry about that.
What’s the solution? The video that has been marked as the solution has taken offline.