I’m really not good with timelines it seems but I’m trying to make an object that sits on it’s corner sorta like the below crudely drawn illustration and I want it to rotate around the Y and X axis’ simultaneously so it looks like it “barrel rolls” around itself.
But with what I got right now it spins around really fast in all directions uncontrollably and jerks around when it reaches certain values. It’s understandable I’d think since what I do is probably totally wrong.
Point 1: 0,0
Point 2: 10, 360
In my first read I was wrong and thought that your problem was about undertanding Yaw and Pitch and Roll parametres, but I was wrong.
Here’s a short list of things I would check
- Try use “play on start”, so in this case you always will start from start of the time.
- Try only a simple parameter and check if it work as intended. Is easier find a problem with only one parameter that with 3.
- Other thing… have you tryed with “set actor rotation” instead “set world rotation”? Or event get actor rotation (or how it is called) instead world rotation.
I can’t help you so much. I am totally sure that you have more practice than me.
When I adjust my “Roll” in the editor, it rotates around itself just like I want it to.
When I adjust my “Roll” in the Blueprint, it rotates differently. Very annoying.
Well turns out I had to adjust the Actors Rotation instead of the Mesh.
You could also put a Rotator Component onto it.