In my weapon blueprint after the line trace has happened, I’m checking to see if the actor that was hit is equal to a character in the game. This worked yesterday, however opening up my project today I have incompatibility issues and can no longer connect these nodes together.
“Actor Object Reference is not compatible with BP Character Base Object Reference (by ref)”
Is the message tooltip I now get when trying to connect these nodes.
I would have thought that the BP_CharacterBase blueprint would work here as it is a child of actor, and the Out Hit from my line trace is looking for an actor. What am I doing wrong here?