Hello. I’m making an inventory system and I have pickup items to get around the world. The problem is that I need more than one pickup items (because of different static mesh) and I have an ItemBase Blueprint. I’ve created a child from ItemBase called PickupItem. Then when I make my system working it works fine. I repeat the process creating another child from ItemBase called PickupItemRock. Same process with PickupItem but changing the mesh.
Then when I try to make nodes it says that Pickup Item Rock Object Reference is not compatible with Pickup Item Object Reference. They are created using ItemBase blueprint and have the same variables etc.
I attach some screenshots.