I created a UI widget, with functionality inside that widget. Updating scores, etc.
That Widget is attached to a main object, and the blueprint from the main object needs to trigger the events inside the UI widget. When I try and connect it, it is giving me a type mismatch, and I’m wondering what I should be doing to get it correctly?
If I understand your question correctly, you will need to cast the widget to the widget you created. So drag the CameraOverlay to the graph. Drag off the pin and there should be a function GetWidget. From that drag off that pin and cast to whatever the name of your widget class is. From there you can save it as the actual widget and make calls to its functions.