I keep importing custom assets into the engine and something strange happens and then I realize my object naming schemes for objects in the fbx file are conflicting with unreal’s object prefixes. Where can I find a list of the engine specific names that automatically setup an object on import. This such as UCX, UBX, USP, UCP.
I know there are more than those. It would be very helpful to know all of the prefixes as I keep running into them by accident.