Hi,
while working on my game I’ve developed general actor/object pooling manager. What it does is that it keeps a list of preallocated object instances which are reused during gameplay. I.e. instead of creating and destroying an actor every time it activates/deactivates it.
I’m thinking of releasing the code as a plugin to the marketplace.
Would this be useful for you in your project? Would you like to see it on the marketplace?
Thank you for your answers,
Cooper