I see there are other posting on this topic, but I’ve gone through those with no results.
I’ve created an Object Pool component for my weapons. The spawning of the bullets etc is all working fine. What isn’t working fine is the projectile has no movement applied even though I’ve simulated physics, have the collision as the root, Applied velocity and have the correct settings for my collision.
Gravity was working at one point as well, but it stopped after I was fooling around trying to get this to work.
As I say in the video, I suspect the fact that since the bullets are spawned into the world with everything disabled. It affects the simulation once I move the transform to the end of the gun and re-enable physics
I’ve made a video to help show my set-up better than screenshots
I wish the documentation was better on the epic website. There is literally no information with regard to blueprints.