So yes. I’ve been playing around with things, and I noticed something.
A few things say that it adds force/motion/position “relative to the parent”. However, when actually using those, it seems like it uses the global scene / the level as a parent (and that’s despite the object printing another object as it’s parent when converting object to string and printing string).
So my question is, how exactly does UE4 sees object parent relationships in a blueprint, and how can I make use of them?