Sorry if its not the right category, but idk on what this is exactly.
My question- is there any way to make objects appear in a order ? just like in 2d games.
In sprites you can add a layer, or level, so a character would have always a higher priority, therefore appearing on top of the ground tiles.
So, i want to make it but in 3D, does UE4 or UE5 have any tools for that ?
Basically what I aim to do is make a window have a higher layer priority than the walls, so i can make a simple wall, and add a window anywhere inside the wall and the wall textures would not be affected, this would help a lot my modular level modeling and building, my solution for now is just make the windows stick outside but then i would not be able to make it translucent.
Thanks