whenever you select an Actor or StaticMesh inside the editor, the engine puts an orange outline at the edge of the selected object.
I want to recreate this effect as a Material so I can apply this effect to whatever object I want (of course the object requires a static or skeletal mesh) but sadly I have no idea how to do that. Does anyone have an idea?
I tried something using a fresnel but it’s far from the enginge’s outline effect.
Do a search for outline - selection - unreal engine you should find at least 3 tutorials that you can review. Most I have reviewed use the post process volume to paint the material around the object. So if you aren’t that familiar with those actors you might want to do a quick review of how to place it and change the options.