Hello all!
I made a system where the player can pick up physical objects using a physics constraint. However, the problem is that when a client picks up an object, it doesn’t replicate. I’ve checked and made sure replication is on for the objects and all constraint components.
RPC_Server_Grabbing is set to “Run on Server”
RPC_Grabbing is set to “Multicast”
You can see my blueprint here: