Hi, I am new to Unreal and I was playing around on a test map with some physics objects when I ran into a bug/problem. I have a blue print that spins a wall on its axis using “add relative rotation.” I have simulate physics on and when I walk into it, it works fine. However if I stand still it does not properly push my character.
I have included some gifs of the issue with me moving and not moving in PIE. I am using the standard fps template and 4.8. I did some reading up on the issue and it seams that it has something to do with the way the default player controller handles physics but I can’t find any solutions.
Any Ideas on how to fix this issue?