Object need a Target

Hi I am try to create an actor Blueprint for random spawn other actors. When I reference the actor inside the Random Spawn BP it show the object need a Target. I already created variable for each actor to refence itself. Am I missing something?

Reference are object that exist in your level map. So they need to be either already spawned or placed on the level map.

You can grap the reference and store them in an array like this:

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I see , but I don’t want to spawn it on the level because I would have variation type of Excavator. Is there any other way ?

You can make an array of Class like this.
You will also need to optimise this with soft reference class to load only what needed so that it cost less memory usage.

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Okay I will try this. If anything I will ask you thanks.

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