Object Mirror Movement

It was actually connected to the wrong box node, which I figured out not too long after posting… When I fixed it, it would mesh both objects together.


I’ve got this so far with just noodling around with different nodes, and it kinda gives me what I’m looking for. It moves the box to where the other box is, but it pushes it right on top of the other box or right next to it. I’m looking for it to trail and stop at a distance from box 2.
Thank you for your response!