How can i make an object material that makes everything invisible based on the mesh.
I tried following this UE4 Object Mask l Unreal Engine 4.26 (Tutorial) - YouTube
but it’s not usefull since its uses blueprint as given location and scale & it doesn’t work with thatr well since it doesn’t use the whole mesh to mask
What im looking for
- An object mask material that makes everything invisible
- It should make everything invisible based on the mesh & it respects the mesh scale
- It should not contain any blueprint or anything, just a material