Object mask?

How can i make an object material that makes everything invisible based on the mesh.

I tried following this UE4 Object Mask l Unreal Engine 4.26 (Tutorial) - YouTube
but it’s not usefull since its uses blueprint as given location and scale & it doesn’t work with thatr well since it doesn’t use the whole mesh to mask

What im looking for

  1. An object mask material that makes everything invisible
  2. It should make everything invisible based on the mesh & it respects the mesh scale
  3. It should not contain any blueprint or anything, just a material
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Anyone? :smiley: