Object Library usage in Blueprints

Hi! I would like to understand and know the usage of this kind of asset in blueprints


I googled but there is not too much info about.


Late but let me tell you this. Unreal Engine Devs DON’T want you to use ObjectLibrary, they WANT you to use Asset Manager. As you can see in the screenshot I just took from the official Unreal Engine YouTube’s channel.

If the image doesn’t load it says:

Why does the Asset manager exist?

Grew out of existing ObjectLibrary

Here is the tutorial about how to use the Asset Manager which fulfills the Object Library job but way… waaaaay better