I have it working manually as it is and I suppose that will have to do for now. I was merely trying to auto-mate some of the treasure implementation components.
So the process I was going for is Actors → Array → Spawn Random Actor → Dynamic Detect Actor → Change UI Icons Accordingly.
I have this all working accept for the actors in to the array part, that is done by manually creating an array and adding the actors one by one.
In the end, all I would have to do is make the treasure actor and import the 2D textures in to the correct folders. I wouldn’t have to touch the code at all, so improves implement times and lowers human error!
=)