Object jitters when stood on

I am trying to allow the player to walk across moveable planks, however once the player is standing on the item it starts to jitter/shake/move. How would I fix this and preserve the physics of the item?

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Does the plank have physics enabled?

The plank does have physics. At the end of the day, I would like to have the plank physics so the player can manipulate the plank in the world then use it cross gaps. I am also still using the default capsule if that matters

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If you turn it off, it won’t jitter. Maybe you can enable it when you need it?