Object going through the floor at high speed

I have a pawn with physics enabled, driven forward by impulse thruster on key press.

I also have a floor that is a Landscape.

When I set the speed at about above 25000 my pawn just goes through the floor at that speed without colliding. It collides faultlessly at all other times. Is this a bug or am I missing something?

Thank you.

That’s just a consequence of how physics engines work.
If you really need that high speeds, you’ll have to enable CCD (Continuous Collision Detection)

Read more here: http://www.stencyl.com/help/view/continuous-collision-detection/

And how to use it in UE4: Collision | Unreal Engine Documentation

Thank you :slight_smile: