I’ve set up an inventory system that hides the actor and disables all of its collisions when its picked up by the player.
But whenever the player wants to drop the object, the object is placed in front of the player, revealed and its collisions enabled.
This works fine when the object has no physic simulating, but I don’t want the object to just float in midair. Its suppose to relocated in front of the player and fall on the ground with simulated physics.
Is there a reason why the nodes “Set Actor Hidden In Game” and “Set Actor Enable Collision” dont work if the object actor has simulating physics on its static mesh? It works fine when I’m hiding the object and disabling all its collisions, but it doesn’t seem to the work the other way around. The item is moving to the new desired location (I know that because I’m tracking the billboard root component of the object actor) but its not ‘un-hiding’ in game nor enabling all its collisions when dropped.