It would really depend on how it is all supposed to behave…
pushing the right analog stick to the
right would cause the player to push
the broom to the right
Who’s right? Player’s right or the screen’s right? The basic movement could be as simple as this:
But then it depends on who is attached to whom, whose relative space we operate in and how things are supposed to work in general. Who is rotating? The player, the broom, both?
The (inverse) transform nodes will sure be handy here - have a look at their tooltips.