I have a camera blueprint that I’ve attached to a FirstPersonCharacter and I’m feeding the camera output to a screen. I have another camera pointed at the screen and I’m trying to render a sequence from that camera. But when I try to render, the attached camera blueprint is automatically detached from the FirstPersonCharacter, so I get a render from the fixed original position of the actor. After render the camera blueprint remains detached in the WorldOutliner.
Why is this happening?