Hi
I have a camera blueprint that I’ve attached to a FirstPersonCharacter and I’m feeding the camera output to a screen. I have another camera pointed at the screen and I’m trying to render a sequence from that camera. But when I try to render, the attached camera blueprint is automatically detached from the FirstPersonCharacter, so I get a render from the fixed original position of the actor. After render the camera blueprint remains detached in the WorldOutliner.
The objects are on the same level. It’s a really simple test file. It’s actually not just the sequencer, so maybe I’m asking in the wrong place. Saving unattaches the object as does pushing the play button.
Excuse me, I’m a beginner in UE. I’m coming from 3dsmax, so there I’d script it or use a constraint. What are the other ways to have an object follow another in UE?