Object constraints from Blender to UE4

Hello, I have a little issue with exporting from blender to UE4. I want to export a rigged mesh with an object as a child of a bone in the rigged mesh:

The aim is to simplify the process of attaching objects, like pieces of armor, to a rigged mesh. So that in Blender I can position the pieces at the right places then constrain them to the bones. It seems to me more simple,when it comes to attaching multiple objects, than doing it directly in UE4 with dragging each piece in the scene, position it at the right place and then attach the pieces to their skeleton sockets. Is it possible that UE4 recognises the parent relation between a bone and an object in blender and translates it to skeleton socket mechanism in Persona?

, were you ever able to figure out how to do this?