When I created a material using translucent blend mode using an opacity channel and a refraction channel
turns out that when its applied to the mesh / model I cant no longer selected it in the scene . I have to go to the list and select it through there.
seems there is a bug because when I apply a normal material or color I am able to selected it in the scene.
don’t know if its something within this particular scene that’s causing this.
I attached an image my test materials scene. (glass capsule)
any ideas? can this be a bug ?