Hi. I’m trying to figure out how to have an insect attach to the player character and run along its mesh, like a real insect might.
Any ideas on how to accomplish this? The insect would need to be able to move freely.
I still need help with this. Anyone have a suggestion?
So, the moving along its mesh part is a bit complicated. Do you need this to be fully dynamic (can happen anywhere and take any path) or can you fake it? (Only a few spots where the paths are precomputed).
The pathways to achieve either or would differ almost tremendously.
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code way, you have to get the insect to trace and move around/adjust based on the trace results.
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animation way, you create a (non root but like root) animation that is specific to the place in question, attach the bug to a socket at that location and play one of a few random animations that fit that location.
Path 2 is usually the quickest thing to accomplish but requires more time in the animation department.
Path 1 is more dynamic, but takes a bit to code properly.