Is there a different color space / coloring applied to textures exported
with the OBJs vs. the color in the undistorted images RC exports? Is there
a way to compensate for the difference?
See below screenshot:
Left part of the image is the original texture exported with the OBJ
Right part of the image is projection texture painted in from the undistorted image
backplane that came with the registration exported to Maya (Ascii MA).
Thanks for any assistance / tips in advance.