OBJ texture color vs. undistorted color

Is there a different color space / coloring applied to textures exported
with the OBJs vs. the color in the undistorted images RC exports? Is there
a way to compensate for the difference?

See below screenshot:
Left part of the image is the original texture exported with the OBJ
Right part of the image is projection texture painted in from the undistorted image
backplane that came with the registration exported to Maya (Ascii MA).

Thanks for any assistance / tips in advance.

Any input? Thanks.

Hi test456869

Its probably because of color managnment, Tx are loaded with particualr color profile, but mesh color is highly probably loaded without any color profiles. Its aoplication dependent so you need to look for Maya help file what can be done hereā€¦