Hey!
Sorry for the radio silence but I wanted to try a bunch of stuff before coming back to reply.
So, to answer your last question, it appears I am using Grid Plane. Is that ok? I believe that’s the default.
Now… I managed to import a retopoed mesh and even texture it and all… But there is something very strange happening. First of all, it always worked only if I saved the retopo mesh over the one exported from RealityCapture. Even if I would copy the original one, rename it together with the .rcinfo file and try to overwrite that one instead, with the retopoed mesh, it just wouldn’t work.
My workaround this was to always copy a backup file with the mesh exported from RC that I would just keep on the side. And in this way, I could still export the retopo over the original export but still have that original mesh as well, as a backup.
While the issue mentioned above is strange, it doesn’t bother me to much since I found a workaround. The next one is the one that I have a hard time understanding what’s going on…
It happened to have a scene processed for a few days or so, and then, when I re-open it and try to go through the process of exporting orginal mesh – retopo – import – texture, I would get again the problem with the little mesh in the origin.
It happened to me last night… so I tried exactly the same steps described several times above, in this post and the other posts and at the end it arrived super tiny, and in the origin. I closed the scene, created a new one, imported the photos again, align, process the dense cloud, generate a new mesh, export that one, retopo, save the retopo on top of the one the file that I exported from RC, import in RC, and … it worked! With no problem… I even closed the scene and re opened it because I wanted to see if I modify the retopo one and save it again, will I be able to import it properly? It worked as well… so why did the scene that I opened the first time didn’t work?
Here comes a bunch of prolly very very stupid questions but I have to ask:
- is the fact that a mesh is colorized/textured affecting somehow the .rcinfo when exported?
- are there any options that might affect the imported meshes only in certain circumstances?
- is there anything I can do before I close a scene to make sure that if I open it again in a week or a month, I will be able to just continue working and import retopoed meshes?
I know that at this point I can basically work in RC and do what I need to do but this whole thing where it feels a little bit like lottery whenever I import a retopoed mesh, just feels wrong to me and I would love to be able to nail it down and know what s happening.
If you guys need me to create a few example scenes and send them your way, let me know and I can do that… some files might be quite big but I guess I can use Google Drive or something.
Thank you and sorry for the long posts but I’m thinking this might help people in the future as well if they will bump into this problem.
Cheers!