As anyone gotten an Oauth implementation working in Unreal Engine 4?
I am about to go down this route for my Game Flow system and just wanted to know if it has been done.
As anyone gotten an Oauth implementation working in Unreal Engine 4?
I am about to go down this route for my Game Flow system and just wanted to know if it has been done.
finally you do something?
I am using oAuth in a Plugin I wrote. What I did was create a custom widget that extends the browser. Then I listen to the URL onChange and look for a token, params, etc…
I submitted this plugin to the MarketPlace, but we know that will take months. Sellfy: https://sellfy.com/p/K4RA/
I am trying to implement this as well I created a class that inherits from UWebBrowserand I implemented virtual const FText GetPaletteCategory() so I can use it in a blueprint. But I can’t find anything to be notified when the URL changes so I can grab that change. Can you let me know what I need to override to be notified of URL changes so I can get this to work? Thanks.