OASIS Team - UCSystem - Ultimate Customization System

Core Features:

:bullseye: Flexible Event System:

  • Simple Events: Trigger actions from events like overlaps, interactions, or custom triggers.

  • Action Events: Build complex, context-sensitive logic by passing data between objects. Fully customizable and scalable.

:counterclockwise_arrows_button: Real-Time Object Manipulation:

  • Dynamic Mesh Swapping: Instantly change Skeletal and Static Meshes on any object. Perfect for weapon swaps, environmental changes, and character customization.

  • Advanced Material Control: Create and modify Dynamic Material Instances on the fly. Adjust textures, colors, scalars, and vectors in real-time.

:puzzle_piece: Powerful Spawning & Data Tools:

  • Actor Spawning: Dynamically spawn actors into the world in response to any game event.

  • Data Handling: Robust numerical data transmission. Use single values, min/max ranges, and arrays of numbers to drive complex logic and systems.

Why You Need UCSystem:

  • For Designers: Iterate on gameplay mechanics in real-time. Test ideas and balance gameplay without ever touching code.

  • For Artists & Modelers: Build stunning interactive portfolios. Showcase asset variants and material options in fully real-time demos.

  • For Programmers: Accelerate development by offloading routine tasks to designers. Build clean, modular, and reusable logic frameworks.

Documentation (In process)

Discord

Update:

  • Fixing minor bugs
  • Optimization of the system operation
  • Preparation for the implementation of the construction module (Building Construction Subsystem) Detailed documentation will be published along with BCSystem.
  • Correcting the infinite loop error in the absence of a world controller
  • The internal documentation has been slightly update