Core Features:
Flexible Event System:
Simple Events: Trigger actions from events like overlaps, interactions, or custom triggers.
Action Events: Build complex, context-sensitive logic by passing data between objects. Fully customizable and scalable.
Real-Time Object Manipulation:
Dynamic Mesh Swapping: Instantly change Skeletal and Static Meshes on any object. Perfect for weapon swaps, environmental changes, and character customization.
Advanced Material Control: Create and modify Dynamic Material Instances on the fly. Adjust textures, colors, scalars, and vectors in real-time.
Powerful Spawning & Data Tools:
Actor Spawning: Dynamically spawn actors into the world in response to any game event.
Data Handling: Robust numerical data transmission. Use single values, min/max ranges, and arrays of numbers to drive complex logic and systems.
For Designers: Iterate on gameplay mechanics in real-time. Test ideas and balance gameplay without ever touching code.
For Artists & Modelers: Build stunning interactive portfolios. Showcase asset variants and material options in fully real-time demos.
For Programmers: Accelerate development by offloading routine tasks to designers. Build clean, modular, and reusable logic frameworks.