Description
A modular environment pack set in a derelict desert gas station and junkyard at night, under a heavy, cloudy sky: a wooden roadside station with its GASOLINE and JUNK YARD signs and old pumps, a ruined wooden church with lit bell towers, an overgrown barn frame, a MOTEL sign above a rusty water tower, a car wash, a gazebo, wrecked pickups, a bus and tank wagons scattered among cacti, tall grass and poppy fields. Below ground, a candle-lit basement of tunnels, workshops and storage rooms. An Overview map lays out 647 reusable products on a labelled grid, and the whole pack is delivered as a complete Unreal Engine 5.8 project, ready to play.
What's in the map
Ready to play: open the project and press Play, nothing to import
Roadside compound: gas station, church, barn, water tower, gazebo, car wash, sheds, fences and road signs
Underground level: tunnels, workshops and storage rooms lit by lamps and candles
Wrecks and props: pickups, a bus, tank wagons, containers, barrels, crates, furniture and horror set dressing
Vegetation: cacti, trees, bushes, tall grass and poppy fields
3,020 different 3D models, placed 10,740 times across the map
4.9 million triangles, 1,434 materials and 1,580 textures
Collision already set up, plus 387 invisible blocking volumes
Night lighting with dynamic Lumen: 134 placed lights, a cloudy night sky and fog
Nanite enabled on 3,564 models, no LODs to manage
What's included
The main map, fully playable
A playable third-person character, already set up
Collision already configured, nothing to set up
Buildings and structures: station, church, barn, water tower, gazebo, sheds, fences and signs
Props: vehicles, barrels, crates, shelves, tables, lamps, candles and tools
Vegetation: cacti, trees, bushes, grass and flowers
An Overview map showing 647 reusable products on a labelled grid
Blender source file (.blend) and a GLB of the whole map
The complete Unreal Engine 5.8 project
Important notes
Environment only: no weapons and no game logic.
Night scene: the map is dark by design. Raise the exposure in the post-process volume for a brighter look.
Horror set dressing includes bones, skulls and blood props.
The third-person character is Epic's demo content, included for display only.
Required engine plugins: EnhancedInput drives the included ThirdPerson controls, Interchange keeps Main's import-class data, and InterchangeAssets supplies the material parents. All are included with Unreal Engine 5.8.