NVM i solve it.
Being able to solve something yourself on this engine is like solving a video game by your self.
lol exactly. But im hurting to a big problem now. I try to delete a staticmeshactor via a graph blueprint from the map in a multiplayer environnement. But the staticmesh keep being reload if i switch to datalayer. I use destroy actor logic with GetAllActorofClass but if i fly trough all datalayer the staticmesh is loaded and destroyed at everyframe. Idk what to do, i have try unload logic with guid struc but the mesh dont unload in server mod. Im lost
Don’t feel bad, I have redone my Beat Em Up template 5 or 6 times now and still figuring things out. Guess that is just part of it though.
Its the fun parts, learning is always a good moment. I am using UA5 since 9mounth only.
Idk if you understand my probleme. But im stuck to delete staticmesh dynamicly during multiplauer session. I have try a CollisionSphere to destroy staticmesh in interinction with it but nothing happen. The Datalayer keep make instant reload the staticmesh.