The most interesting thing is the ship physics simulation. Ocean surface is just a compilation of their earlier works (Tessendorf, FFT, Phillips spectrum, energy-based foam, etc.) and can be done in UE4 even now (only reflections will be different).
The most interesting thing is the ship physics simulation. Ocean surface is just a compilation of their earlier works (Tessendorf, FFT, Phillips spectrum, energy-based foam, etc.) and can be done in UE4 even now (only reflections will be different).