NVIDIA WaveWorks - HOW to implement into UE4 in 2020?

Here - https://github.com/windystrife/Unrea…idia-waveworks (Including NVIDIA WaveWorks and more)

  1. Download, unpack it and open folder via Visual Studio 2017 with installed C++ language.
  2. Run Setup.bat.
  3. Then run GenerateProjectFiles.bat to create project files for the engine.
  4. Load the project into Visual Studio by double-clicking on the UE4.sln file
  5. And make your sure that solution configuration has enabled Development Editor then switch to **Win64 **solution platform if needed.
  6. Now you can compile to binary. After that debug (just launch) via Visual Studio by pressing F5 key.

Done

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