This is an incredibly broad and probably rookie-ish seeming question but I am going to ask it anyway because, try as I might, I have not been able to find a satisfactory or helpful answer anywhere on the internet to this - and especially none that have been provided in the past 3-4 years.
NVIDIA’s WaveWorks for realistic water physics and buoyancy and wave dynamics looks incredible, and I want to be able to use it in my game. That’s as far as I can get. It seems NVIDIA never provided the instructions on how to implement it into UE4 for use in personal projects even though I believe it’s open source. I know there used to be a Github repository for this but it no longer seems to exist from what I can see. Seems like a waste of some dynamite graphics work to me.
Can somebody please provide an idiot’s guide on how to go from not having NVIDIA WaveWorks integrated into their UE4 engine to having NVIDIA WaveWorks integrated into their UE4 engine? A step by step guide for a dope like me? Assume I am a clueless and dumb son of a gun who needs this spoon-fed to me. If anybody can help me with this, trust me when I say I will be eternally grateful and appreciative. Thanks.
I am also having trouble with this. I want to import Waveworks into a existing build of the engine and not have to rebuilt a entirely new (and outdated version based on their GitHub Rep) engine build each time I want to use it.
Using Cmake as the readme suggests to but I can’t figure out what to do after I build the project. There’s like no documentation about this supposedly amazing plugin that they’ve created. It’s nothing but a guessing game and that’s not good.
If anyone has gotten this to work with the current version of UE4 4.25, please please please let me know how I can do so. Thanks!
With chaos and all the effort the epic team is putting into singlelayerwater I honestly doubt you’ll get waveworks support in engine any time soon - unless one of us (community) does it.
Hey, I built the engine from source using that branch but waveworks doesn’t seem to be included? I cant find anything waveworks related in the files and I also noticed some waveworks stuff in the gitignore file…
Hi, I see from your binary engine that you build don’t include inside Nividia waveworks SDK right? So you need build it seprarately in your VS and copy all files that you compiled into correct path of UE4 directory. Make you sure you using correct versions of VS of both (Engine and Waveworks) because different versions of visual studio use other build tools for specific C/C++ versions. If everything is right, it should work.
Is it possible to compile just Waveworks for Unreal 4.27.2? As Windystrifes GameWorks Repository contains all of the Gameworks frameworks. Moreover for which UE version was it last updated for? Does it contain newer waveworks 2.0 (because this one works without CUDA aswell)
Any help will greatly be appreciated. Thanks.