This is an incredibly broad and probably rookie-ish seeming question but I am going to ask it anyway because, try as I might, I have not been able to find a satisfactory or helpful answer anywhere on the internet to this - and especially none that have been provided in the past 3-4 years.
NVIDIA’s WaveWorks for realistic water physics and buoyancy and wave dynamics looks incredible, and I want to be able to use it in my game. That’s as far as I can get. It seems NVIDIA never provided the instructions on how to implement it into UE4 for use in personal projects even though I believe it’s open source. I know there used to be a Github repository for this but it no longer seems to exist from what I can see. Seems like a waste of some dynamite graphics work to me.
Can somebody please provide an idiot’s guide on how to go from not having NVIDIA WaveWorks integrated into their UE4 engine to having NVIDIA WaveWorks integrated into their UE4 engine? A step by step guide for a dope like me? Assume I am a clueless and dumb son of a gun who needs this spoon-fed to me. If anybody can help me with this, trust me when I say I will be eternally grateful and appreciative. Thanks.