NVIDIA WaveWorks - HOW to implement into UE4 in 2020?

Hi, I see from your binary engine that you build don’t include inside Nividia waveworks SDK right? So you need build it seprarately in your VS and copy all files that you compiled into correct path of UE4 directory. Make you sure you using correct versions of VS of both (Engine and Waveworks) because different versions of visual studio use other build tools for specific C/C++ versions. If everything is right, it should work.

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