NVIDIA VXGI Integration

Does anyone have some ideas on what could be going on here? All I am doing is rotating the room (NOT camera) so that the faces are no longer aligned with the voxel grid. I get strange uneven/banded lighting on everything and it’s most noticeable when moving light sources which cause voxel-shaped jumps in lighting, BUT I looked at an old screencap video and it wasn’t there. I know I’ve changed a config somewhere that must be causing this, but I can’t for the life of me figure out what!

Halp! :confused: