NVIDIA VXGI Integration

I’ve recently build VXGI for 4.15

Everything looks great, but I’m having issues using this feature with the Vive, since it looks like that the left and right eye do not render the same thing…

Basically the left eye render a dark image, while the right eye render a blown out white image of the same thing…

Anyone else has this issue?

It is necessary to merge VXGI with VRWorks in order to have VR render properly?